这是使用Geometrynodes制作的织物形成效果。这使用静态网格作为输入,并分布在所选位置附近动态缩放的线程粒子。线程对象和衬衫的着色器是相同的,但可以分开。请注意这是一个gemometrynodes修改器预设,而不是一个插件。
This is a fabric formation effect made with Blender 3.4 Geometrynodes. This uses a static mesh as an input, and distributes thread particles that dynamically scale in proximity to a chosen location. The shader is the same for both the thread object and shirt, but it can be separated. Please note this is a gemometrynodes modifier, not an addon.
支持软件 Blender 3.4