面部皮肤纹理和皱纹贴图,专为与Blender 中的通用人体皮肤着色器和Rigs/Base Meshes一起使用而定制。这些纹理贴图是手工雕刻和绘制的,目的是为定制提供一个相对中性、灵活的基础。可配合Universal Human Skin Shader插件一起使用。
Facial skin textures and wrinkle maps, tailored for use with the Universal Human Skin Shader and Rigs/Base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customisation. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.